Crafting immersive 3D worlds, atmospheric lighting setups, and real-time game environments.
A cinematic automotive lighting setup created in Maya, exploring light composition, contrast, reflections, shadows, and mood for a realistic vehicle presentation.
Realistic bedroom lighting study created in Maya, focusing on natural sunlight, window shadows, warm tones, contrast, and light composition.
A modern dining room lighting setup created in Maya, exploring balanced artificial lighting, soft shadows, contrast, and atmospheric depth.
Lighting study created in Maya, exploring directional and area lighting to create different moods, shadow patterns, contrast, and realistic interior illumination.
A mobile application UI/UX project designed in Figma, focusing on user experience, interface design, navigation, and interactive prototyping.
I am a creative learner who enjoys turning ideas into interactive visuals. My primary focus lies in 3D modelling, lighting, Motion Capture, and game environment design.
I am constantly practicing and improving my technical skills across industry-standard real-time engines and 3D pipelines to build compelling, immersive visual experiences.
Participated in and successfully completed a game build organized by the Tamil Nadu Game Association during February 2026.
Focused on real-time 3D asset integration, materials, lighting, and visual artist workflows in Unity.
Specialized training focused on immersive technologies, 3D data capture, and motion tracking techniques.
Presented research analyzing YouTube's role in FinTech promotion, driving financial literacy, and consumer education through video content.
Completed training on leveraging Microsoft Copilot and prebuilt M365 Copilot agents to streamline everyday tasks and boost efficiency.
Interested in collaborating on environment design, lighting projects, or game development opportunities? Feel free to send a message or contact me directly.